AM I GETTING RIPPED OFF?
A lot of developers on this forum complain about how much ad networks take-- that they get only 3 cents out of the 10 cents per click the advertiser pays. While it's not that simple, let's break down how the money flows so we can determine what the true cuts are, and thus, what you are or aren't getting. I managed over 100 million ad impressions per day on Facebook for another ad network and I want to share my learnings here.
BRANDED ADS AREN'T WORKING YET
An ad network adds value by specializing in monetizing their traffic, so that you can focus on building your apps. They have a sales staff to pay for, marketing expenses (yes-- ad networks spend a lot of money advertising themselves, ironically), and general overhead (fancy offices to impress clients). The hope is that the overhead costs more than outweigh the additional earnings generated by salespeople, who have salaries, benefits, commissions, expense accounts, and conference fees. In general, sales staff for Facebook traffic are used to draw in brand advertisers, who pay less for traffic and get a boost, so that they have priority over direct advertisers. When you see branded ads promoting movies and entertainment, it is likely the case that these advertisers are paying a fraction of what direct advertisers pay. That may change over time.
AD NETWORKS GET YOU A VOLUME DISCOUNT
Ad networks can aggregate traffic across pubs to negotiate higher payouts-- often up to 50% greater than street payouts. If you don't have personal relationships with the large advertisers, then you might not know what offers perform the best or what the appropriate payouts are. You are counting on the ad network being smarter at rotating ads and negotiating better payouts than you could. So if the ad network's cut is less than the increase they drive, then you're ahead. Ask your ad network how strong their advertiser relationships are or if they're running through another ad network and just taking a cut.
HOW MANY MIDDLEMEN ARE THERE?
So how do you tell? Note what ads are being run on your apps (taking into account your country mix). Find out where you can get those offers direct-- through either the advertiser themselves or through the ad network that your ad network is buying through. Yes, it's true-- your ad network is probably running through another ad network. For example, the underlying advertiser may be paying 20 cents a click to an ad network, who resells that traffic at 14 cents to another ad network, who then resells to you at 7 cents. The actual numbers may vary. Webfetti toolbar downloads may pay $2.75 per install and have an install rate of 1 in 15 clicks. Thus, the click is worth 13 cents to the ad network (such as azoogle, neverblue, commission junction, linkshare, copeac, or any other guys). Most of the other ad networks on Facebook are sourcing offers from one of these ad networks, as opposed to running direct. So they might get 10 cents from the ad network that has that relationship. And then that network might pay you 5 or 6 cents. With so many hands in the pie, by the time it gets to you, there might not be much left.
CALCULATE THEIR CUT
So here's how to test it out. See those ads being run on your app? Look at the redirect url (for example, azjmp.com is azoogle and tracking101.com is CPA Empire). That will tell you what network your network is running through. Contact them and find out what the street payout is and then find out what you can get if you drive a lot of traffic. If you can't do at least 100 leads a day (a few thousand clicks), then they probably won't have time to deal with you or will just give you the street payout.
If you do have enough volume to matter to those networks, set up an account and start testing. Because of country differences, you may have to run a mix of ads-- and continually shift based on what's the latest performers are. And for offers that do perform, you'll also need to rotate through dozens of creatives, since running the exact same ad all the time will cause banner burnout. Don't have an ad server? You can consider openx.com (which is the old Open Ads) or Google new Ad Manager (which is quite good, if you're willing to accept some limitations and a bias towards AdSense).
WINNER STAY ON-- LET AD NETWORK COMPETE
Yes, there is a fair bit of margin you can recover by doing this. It may or may not be worth your time. Another option to test is by rotating ad networks and letting them compete. For example, run 50% of your traffic with RockYou and 50% of your traffic with FlingWeb. Find out who is paying you more. And if one network is better than another, don't just kill the one that isn't performing--- keep them at perhaps 5-10%, just so you can track trends that affect all ad networks. If you want the code that rotates ads, you can either contact me or just search on this forum-- several folks have posted their code to do this.
All ad networks claim they pay the best. But don't take their word for it--- test it out! Make sure that they are earning the margin they take from you. Most publishers have limited experience with affiliate marketing, so for now-- it's an inefficient market where those who know take earnings from those who don't. But, as with any evolving industry, markets become more efficient and new competitors drive ad network profits down. Those profits settle where the middleman can earn a fair return on top of their operating costs-- paying for salespeople, ad network engineering, and a reasonable level of overhead. Those middlemen who are extravagant now, enjoying fat times, will have to become lean later. And you as a publisher will stand to win.
So ask your ad network what cut they are taking and where they ad value. For the ads they are running, can you get the same or better payout? Are they favoring advertisers that monetize poorly for non-financial reasons? Is there an incentive structure in place that does not align with your interests as a publisher? Are these people that you enjoy working with and answer the phone when you call-- or email, if that is your preference? How lavish are their offices-- since you're the one paying for it.
THE "BEST" AD NETWORK
So which ad network is "best"? You'll see on these forums that some people who do very well on AdChap don't do well on SocialMedia. Yet, you'll find folks for whom the reverse is true. Maybe for your traffic RockYou monetizes the best. It depends on your traffic and how much of a cut the ad network is taking. Note that your cut is set individually and is not indicative of what other guys are getting. I've seen publishers get anywhere from 20% to 100% of the gross revenue they generate. I'll guess that the average cut taken by an ad network is about 35%, though that figure fluctuates. And if there's a middleman or two in-between, then you can assume another 30-40% is taken, such that you're getting about a third of the gross payout.
Another dimension to consider is the quality of the ads you are willing to accept. If you run CJ.com or linkshare.com, then you are running ads from merchants such as Walmart, Netflix, proflowers, and other recognized shopping sites. These are great brands-- however, you will suffer a significant earnings decline by running only that. I experimented with tens of millions of impressions per day and was able to get perhaps 5 to 10 cents per thousand impressions. That is an order of magnitude worse than what you'd get from running offers that are less tasteful, such as the ones that require downloading software, entering your phone number, or providing your personal information to win a particular prize.
DIRECT ADVERTISERS PAY MORE
If you don't mind running such offers, then your best bets for networks are cxdigital.com and cpaempire.com-- followed by azoogleads.com and neverblueads.com. You will have to spend a fair bit of time running many offers to find ones that work, plus you will start with the street payout. If you want to maximize your earnings, but don't want to spend time each day rotating ads, then I'd recommend you try FlingWeb.com. I can personally vouch for the folks that run the companies I just mentioned, since I dealt with them on a day-to-day basis in managing the Social Media ad network. In a recently stickied post in this forum, you can see a list of the several dozen other ad networks. Look through each of them and find out for yourself whether they are an ad network running through another ad network or whether they have exclusive offers in which they can guarantee you the best payout.
SHARE YOUR LEARNINGS HERE
I've answered this monetization question dozens of times, so this is my attempt to put forth a good explanation of the mechanics of social network ad monetization. There is a growing economy here for application developers and I'd like to see folks build sustainable businesses here--- turning what may start out as a hobby into something that pays the bills, provides for a family, and gives economic freedom from having to work a "job" somewhere. I want to see the pubs win the monetization battle, so if you have any questions, please post them here and I'll do my best to answer them quickly. And please share with the rest of the developer community what is working. Unlike with ad networks, where one gains at the expense of another--- you as a developer don't lose when you help other developers monetize better.
Last edited by dennisyu (2008-06-15 22:25:50)
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AM I GETTING RIPPED OFF?
mmmm, probably as all these ad networks seem a waste of time whether a advertiser or publisher. Maybe it's time to look at other means of generating revenue from apps from outside sponsors who are looking for short to long term unlimited exposure and clicks. We have looked into this and it seems by far the best way to go and that way you have control!
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Dennis,
Thank you for that! I vote to sticky this one already. What a great read and I agree 100%.
I am in the process of trying out some new networks. To date Social Media has performed best for me. Zohark has paid out the most per click and I haven't had much luck with direct CPA offers. I'll post a more detailed message of my networks a little later.
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Great post Dennis. My favorite affiliate networks are neverblueads, maxbounty and marketleverage. I've had a pretty good experience with them, although I'm not running the ads on my app.
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Great read indeed. you're spot on about branded ads. and about sharing our learnings, too. unfortunately it takes too much experimentation to find a steady earning source and in the process you lose tons of your inventory. Just think how many impressions all the developers out there have lost while doing a/b testing on ad networks' performance. with a small calculation i've lost about 2M impressions this month testing out ad networks, earning peanuts $$ which i m never going to get. so far i 've only had somewhat average performance with cubics. we need more advanced technology networks, not networks that use each other to make money (i've seen lookery ads displaying cubics ad displaying adsense) - btw. i 've applied to flingweb, is that your network?
In the end, it would be great if developers could unite somehow, and get to manage their advertising themselves.
Are there such cooperative ad networks for social applications out there? and do they work?
does that adsense on facebook rumour still hold?
@andy: it's hard to find the right affiliate ads for your app, and the audience of social apps is so diverse. it would be great if there was a service that could automate the targeting process
Last edited by zerostar07 (2008-06-15 13:14:02)
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George,
You make some great points. The brutal reality is that if your goal is to maximize earnings, then CPA networks are the only way to go right now. There is a lot of talk about how social advertising is about deeper engagement, truly leveraging your relationships, and somehow showing more targeted ads because of the amount of information we have on you. While there are a few examples of such ads that do generate decent CTR, I do not know of ONE that has actually monetized well-- even at a quarter the performance of CPA offers. Here's why:
Most of the traffic on social networks is female teenagers. They don't have money, don't want to spend money, and aren't looking to get credit cards so that they can spend money. So that eliminates all ecommerce ads for travel, real estate, gifts, clothing, and so forth. Facebook apps weer born to be free, so an ad that urges you to give a gift is implying that the gift is free. For Valentine's Day, I ran over a hundred million impressions to actual flower and gift sites. We got maybe a few sales off over a few hundred thousand clicks. Same results for Black Friday-- the big shopping day after Thanksgiving. Tons of clicks, no sales. Same for itunes--- great ads that promoted songs that users would like based on their profile information. eCPM of less than a penny. In other words, less than a penny per thousand impressions served. If you are an affiliate marketer doing PPC, then you know that conversion rates should be in the 3 to 7 percent range for commerce offers. I ran credit card and financial offers--- Chase Platinum card for students, payday loans, automobile insurance--- conversion rates were a fraction of what you'd expect from traffic from any other source.
I'm not saying that advertising on social networks is no good. Rather, right now, there is a lot of hype from folks that want to sell the concept, as opposed to dealing with the harsh realities. The reality being--- at the end of the line, someone has to pull out their wallet and pay for something. You might buy impressions to to promote your dieting app-- that app then shows ads to users promoting diet tea, those users will tell their friends about the tea (and their progress in losing weight) to bring in more users, a certain proportion of these users will buy diet tea at a certain cost. So whether you buy inventory directly to show diet tea ads-- or try to create an app that generates more traffic, and then show ads, the economics still rely upon a purchase at the end of the chain. If no purchase-- it's a ponzi (pyramid) scheme. For example, many of the free gift apps generate tons of traffic, as teenagers enjoy giving each other virtual gifts-- which are basically just sending image files to each other. But will that person who gave a virtual flower actually shell out $50 to buy real flowers for their boyfriend? It's akin to Youtube's problem-- lots of usage, but little money being made. Usage and profits are not the same thing.
So if teenagers don't have credit and don't want to spend money, how does an advertiser get a return on his advertising budget? There are 3 methods: get them to pay via their phone bill (premium text messaging services), get them to download software (for example, the webfetti toolbar), or get them to volunteer private information (their email, phone, address, and preferences). We can go into the mechanics of how each of these three areas work (post a reply here, if you'd like me to break it down)-- but suffice it to say, the advertiser is looking to make back more than what he spent on ads. For example, when users download the webfetti toolbar to "pimp their profile", that toolbar shows ads from the ask.com search engine. We know that users perform X searches per month and keep the toolbar installed for Y months on average, and that each search generates Z cents in clicks from ads shown alongside search results. The product of XYZ must exceed the average cost to acquire a new download. So if the toolbar user is worth $4.50, then IAC (the makers of Webfetti) might pay out $3 to the ad network, upon which the publisher (you), might get $1.50. If 1 out of every 15 clicks results in a toolbar install, then you are earning 10 cents a click. And if the CTR on your ads is 0.7%, then your eCPM is 70 cents.
There are but a few networks who understand the mechanics of these offers and have the relationships with these 3 types of advertisers to maximize eCPM's on social network traffic. In the case of CPA Empire and Flingweb-- these are advertisers themselves that have decided to cut out the ad network and run directly with publishers. That's not 100% true, for folks who will nitpick this statement-- since affiliate networks do share offers between one another to mix good and bad traffic and scratch each others' backs-- but for the most part, it's accurate.
Zerostar07-- you can manage the advertising yourself-- you'll need an ad server and pick and choose offers that work. I'd say that if you have at least 10 million impressions a day, then it would make financial sense for you to do that, since it's enough money to matter and you'd have enough volume to negotiate with the advertisers. If you don't have the volume, then you're at the mercy of the aggregators that will take their cut. At that point, it's up to you to determine who is best at monetizing your traffic versus what their cut is. There are dozens of affiliate networks, but the majority of them are just resellers on top of other affiliate networks, who in turn have direct relationships with advertisers.
Someone asked if I started Flingweb-- it's not my company. I am pointing out that you as a publisher should learn about how the money flows, so that you can maximize your hard-earned traffic. I happen to believe that their payouts are higher than the other networks. I'll tell you why and also give you the fine print. They have the least overhead of any of the other major affiliate networks (of those that have their own offers). There are a bunch of other small affiliate networks, but they are just reselling offers and taking a cut. Flingweb is giving you mostly their offers, as they are the underlying advertiser. There are only a couple folks larger than them in social network advertising. They are by far the #1 advertiser on SocialMedia--- see for yourself who is running ads on Social Media pubs. I've seen all the other ads that are running across Facebook apps, whether on SocialMedia or otherwise, and know that their offers outperform anyone else's. So a higher payout on a better offer is more publishers earnings. If you are a growing ad network and want to become #1, then you will naturally be willing to take a lower margin to attract more pubs. Of course, it can be said that they would increase their margins once they become the dominant player. And that's why I say to always rotate your traffic-- with perhaps 80% going to your primary and 10% to each of 2 backups for insurance.
So why would you not want to run with a Flingweb, CPAEmpire, CXdigital, Azoogle, Neverblue, or another? The offers are kind of spammy. Toolbar downloads can be good or bad. For example, the Webfetti toolbar is a legitimate product that is actually useful. The Zango toolbar is spyware that is impossible for you to remove, except by formatting your drive. Mobile offers are good and bad. There are "crush" offers that trick you into thinking that one of your friends has a crush on you-- using messaging such as -- Inbox (5), You have (5) unread messages. And there are not so bad (but not great) mobile offers for online dating and horoscopes. Ringtones are another example--- they aren't really "free" (since when is anything actually free?) and you can get trapped into getting billed $20 a month if you don't read the fine print in 4 point font below the bottom of the page.
If you are interested in maximizing revenue and cast a jaded eye towards advertising general, then run with one of the networks mentioned here or elsewhere. If you want to be squeaky clean, then completely avoid all ad networks. That includes AdSense, where affiliates who are buying traffic from affiliate networks are also buying through Google. Google monetization, since someone asked, is typically 50% poorer because they add another layer of middleman. The advertiser brokers to the ad network, who then brokers to the affiliate, who then run through Google. Then Google takes a 30% cut (+/- depending on what you negotiate). And you get what's left. The money has to pass through 5 hands-- if that's ever an example of the "leaky bucket" for you.
I know this has been a long post. If you have any questions, please post them here and I'll keep answering them. As for why I'm doing this? I don't run the Social Media ad network any more. I've walked away from the industry because of the very things I've explained above. Facebook contacted me several times about the nature of the ads that we ran-- it doesn't feel good at the end of the day to participate in this kind of advertising. It's like making sausage-- great to eat, but don't ever watch how it's actually made. This is my gift to all publishers who really wanted to get answers to the monetization question, but where I was not allowed to provide an honest answer until now.
You can see in my signature line that I'm an analyst at BlitzLocal.com, which is online marketing for local service businesses--- doctors, dentists, therapists, and other folks who sell a similar service, differing only by geography. Knowledge of running an ad network here does apply, strangely enough, since you're still calculating ROI on advertising dollars. But instead of promoting webfetti toolbars and ringtones, we're helping folks who have a cavity find the local dentists. Completely different product/service, but underlying traffic management being similar. So I'll happily cheer publishers from the sidelines-- and if some of you make money because of my shared experience, I would definitely like to know.
Last edited by dennisyu (2008-06-15 22:27:06)
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What sucks about how advertising on applications turned out is they end up for the most part with all the low quality ads that Facebook Social Ads wouldn't accept because they are so deceptive.
For example, I just started running an offer on social ads today that is making some profit. This is one where people actually have to enter in a credit card. I thought about making some ads on socialmedia as well, but I've spent a few hundred there and never made a profit. But if I was choosing to promote Fling, AmateurMatch, or some sms service I'd have no choice but to use the app ad networks.
I think Facebook really ought to consider adding a revenue sharing option for developers who choose to disable the ads on their apps.
BlitzLocal looks pretty cool Dennis!
Last edited by andy (2008-06-15 16:40:09)
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andy wrote:
I think Facebook really ought to consider adding a revenue sharing option for developers who choose to disable the ads on their apps.
Or start their own ad network based off the same technology that runs theirs. Not sure why they haven't done it.. this seems like an easy way to boost their revenue. The system is already in place.
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Yeldarb wrote:
andy wrote:
I think Facebook really ought to consider adding a revenue sharing option for developers who choose to disable the ads on their apps.
Or start their own ad network based off the same technology that runs theirs. Not sure why they haven't done it.. this seems like an easy way to boost their revenue. The system is already in place.
Facebook has tremendous problems filling their own inventory - more inventory is not really what they need right now.
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Dennis, sorry if I you mentioned it but I did not pay attention... but what kind of products does Flingweb advertiser for? Is it the same spammy products you mentioned (i.e. ringtones, freebies, toolbars, etc)?
Great to read your posts BTW. Keep up the good work.
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I beleive this to be some good advice here, I'll admit I don't completely understand all of it, but atleast it gives me the right idea of what to research;
The specific type of advertisement and key things to look out for in the companies.
Even some reassuring good suggestions of whom to try, which i'll be looking into soon, or I might degate off to a collegue hehe.
I'm a first time "facebook app" developer, my experience has just been in a different platforms of games programming till now and advertising directly in the games is a new experience to having to actually do myself. Now I see, it's just a different approach to make your revenue as a developer, something i've not experienced till now. So useful advice like this is really appreciated.
So Thanks we appreciate learning from those more experienced in this area.
CB
Last edited by Lethos (2008-12-22 10:08:33)
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Hi Jasek, and others,
I'm Adam Foroughi from Flingweb and work with a partner of mine to head up our network operations. As way of background, we've been one of the largest advertisers on social networks the past couple of years and have finally launched our own network as of 3 weeks ago! I know Dennis from his past businesses and he is mentioning us because he knows how good we are as an advertiser and it sounds like he's interested in pointing developers directly to the advertisers to cut out as many middle men as possible. We buy lots of our advertising direct, but also do lots through networks and our hope with our own network is to get to you developers directly.
We offer a new, proprietary serving technology that we'll be optimizing over the next several weeks, weekly payment, and 80% of our inventory is filled with our own in house offers. We have a variety of products but have strict policies against any advertiser running any offer creatives that are deemed to be deceptive in nature. We are already live on a few applications and are doing quite well already and the numbers will only get better as we optimize our systems and our creative.
Please email me at adam.foroughi@flingweb.com to get a test live.
-Adam
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This is a classic post and anybody who wants to do well with their apps must read this post,nice one Dennis.
My company have been looking at other means in generating revenue from companies outside facebook, we hope to get companies who will advertise their goods and services to users of our various applications, though running adverts from ad companies pays but i think ads from outside companies would pay better.
We need users and i think we will go with some of the ad companies dennis suggested here
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Very interesting post Dennis. I would like to shed some light as the CEO of AdParlor.com.
I agree with pretty much everything that was mentioned earlier. Yes, if is hard to get clicks on ads for external sites such as credit cards and travel, and Yes, better a CTR is achieved by using 'spammy' type advertisements. In fact, there is always an active discussion around here on what types of ads we should sign on to our network.
Thus far, we have been quite successful at delivering high payouts for our publishers under the following two internal guidelines:
1) ALL ad sales are purchased from us directly by the advertiser, cutting out the middlemen.
2) A MAJORITY of our ads are for other facebook applications (or in the case of myspace, other myspace applications). This has actually turned out to work quite well. It is a lot more compelling for a facebook user to click on an ad to install another facebook application than to click on an ad that takes them to an external site. Additionally, we have all advertisers and publishers tag their respective ads and applications and we try to serve up an ad for a related application. For example, someone taking the 'See how Kissable I am Quiz' would get an ad for the 'Kiss Me' application.
I hope this sheds a bit of light on the considerations we, as ad network administrators, think about all the time.
Thanks,
Hussein Fazal
www.adparlor.com
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Dennis, that was a beautiful post.
The SocialMedia ads I've been running on my various applications have been my primary source of income for the past few months, so, I'm a big fan of what you did, even if you're no longer involved.
I've learned a lot over the past few months, running various ad networks: SocialMedia, Cubics, Adsense, NeverBlueAds, buying and selling advertising, promoting offers, and the like. You've touched all the most important points of what I've learned.
If I could address Hussein's reply regarding his network AdParlor:
Although I don't have any experience with AdParlor, I don't think you're addressing the reality of internet advertising.
Unless you're a large operation, you are dealing with middle men when you sell ad space. If your operation is typical of self-service ad networks, the majority of your advertisers are (or will be) affiliate marketers. The affiliate marketer will be buying ad space from you, and direct those clicks to an offer he grabbed from a CPA network, such as CPA Empire or NeverBlueAds. For something like the Webfetti toolbar by IAC Media Dennis mentioned, the chain would be as follows:
IAC => CPA Network => Affiliate Marketer => AdParlor => Publisher
With each redirection, someone gets a cut, until the publisher gets his XX cents per click.
Unless you have a deal directly with IAC, there are middlemen.
Although currently the majority of your ads are for other applications, that can't be viable long-term. Advertising applications doesn't work. If an application is monetized through advertising (as the vast majority are), and only gets new users via advertising, it will have a negative return on investment and eventually die.
That's not to say that AdParlor, which I admit I know little about, is a bad idea, or won't succeed. I hope you succeed, really! It's just that you'll become very similar to the other networks soon enough.
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Nathaniel,
You are spot on about redirection, where there are multiple middlemen taking a cut. Running ads for other Facebook apps does add another step to the monetization process, since that advertiser has to make money somewhere down the line, by in turn running an ad. Let's look at the economics of this:
ARE ADS FOR FACEBOOK APPS JUST A PYRAMID SCHEME?
If you're buying clicks for 10 cents each, but they are worth only 8 cents on average (based on the lifetime value of all ads a user clicks on), then you're upside down. If, however, you buy at 8 cents a click and that user is worth 10 cents, on average, then you're making money. So the short answer is "not necessarily". However the majority of folks who buy app installs are bleeding money, may or may not realize it, or might not even care. Some companies do things for reasons other than maximizing profit-- they have a budget to spend (use it or lose it) or just want to grow their brand, metrics be damned. The key to making it work is ....
THE VIRAL FACTOR
You've heard the story in many incarnations-- you install an app and then tell 10 friends about it, who then install and who each then tell ten of their friends. Pretty soon, you have 3 million installs. And the app has hit the "tipping point", where it takes a life of its own, as install activities are posted to the friend feeds and drive yet more traffic. All you need to do, goes the common thinking, is to make the viral factor work in your favor-- keep the viral factor ahead of the decay factor, so that more water gets poured into the bucket than leaks out.
THE UNSPOKEN LIE
So all you need to get your app to take off is to initially buy enough installs to "jump start" your user base to "critical mass". The the app has the boost necessary to become viral. Completely false. If your app is viral, then it will take off on its own--- if not, then no amount of advertising can stave off decline. I have seen many ad campaigns and have yet to see this proven false. Your viral factor will significantly be above your attrition rate or significantly below. To be even is like flipping a coin and having it land on edge, instead of heads or tails. Net net: If your app sucks, no amount of advertising will help it. If it's great, it will take off naturally.
IT'S LATE IN THE GAME
Remember back in June when you could build a simple app and grow 100k installs a day? Facebook now has "app fatigue"-- just look at how many apps are on my profile page-- and they also ban forced installs. So apps now have to have significant entertainment value and complexity of interaction. Pong won't meet the bar now-- it's got to be more like GTA4. Same is true of advertising-- static, run-of-network ads blasted to everyone worked at the F8 launch. Remember all the webfetti ads? Now that this has burnt out, the ads have to take advantage of things like dynamic insertion, where you can insert name and profile picture directly into the ad. The bar for advertising is growing higher (not by that much, but it's going up), so advertisers and ad networks have to target better and take advantage of what they know about the user through the FQL calls.
AD PRICES ARE NOT LIKE OIL PRICES
There is still a vast amount of ad inventory, so we'll continue to see plenty of cheap traffic. Just look at how MySpace is still unable to get high CPM's for their traffic and look at how much unsold inventory there is on Facebook. But I do see ad prices creeping up as big brands (who often have large, unaccountable budgets) and affiliate networks come in and gobble up the higher quality US/UK/AU/CAN traffic.
CONCLUSION
So how does that bode for appvertisers (folks who buy ads to promote their apps)? You have increasing costs per click, but are partly offset by monetizing better. Yet, the net result is that the math rarely works out for folks who buy their traffic, instead of trying to grow it virally.
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dennisyu wrote:
THE UNSPOKEN LIE
So all you need to get your app to take off is to initially buy enough installs to "jump start" your user base to "critical mass". The the app has the boost necessary to become viral. Completely false. If your app is viral, then it will take off on its own--- if not, then no amount of advertising can stave off decline. I have seen many ad campaigns and have yet to see this proven false. Your viral factor will significantly be above your attrition rate or significantly below. To be even is like flipping a coin and having it land on edge, instead of heads or tails. Net net: If your app sucks, no amount of advertising will help it. If it's great, it will take off naturally.
I'd like to add a little bit to this.
At the very beginning of your app, "seeding" it can be very important. Let's say you start out with 10 of your friends and the virality of your app is such that you grow 5% per day. With your 10 friends to seed it, after a month (30 days) you have 41 users.
Now let's say instead that you buy 1000 installs for $500. You start with your 10 friends + 1000 other people and the same viral growth rate. That puts you at 41,000 users after a month. Not too shabby. You can more than make up your investment of the $500 on ads with the extra users you have and it gives you a much bigger head start on other people looking to emulate your good idea.
The second reason to seed an app is because of the nature of social graphs. It takes time to spread through the graph. When you start with only your pool of friends you only have a limited number of edges you can travel upon. The second iteration you have more. And so on. But for a while it will be people all closely related to you in the graph. Installs you get via advertising are more valuable than any single connected node. Because *everyone* they are connected to is new to the graph. Think of it as a neural graph arcing out from a single point versus 1000 different points spread across the map.
So don't think of seeding your application as a cost, think of it as an investment. Obviously, if you seed your application and it dies, you haven't gotten the virality thing right yet. But once you've tweaked it (assuming you have a good app) it will really take off.
Last edited by Yeldarb (2008-06-17 07:40:34)
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heres my biggest concern, when one was at social media/appsholics, there was nary a whimper of compliaint, now one is at another company, all of a sudden, another option seems compelling. theres a conflict of interest issue here, and you cannot treat all devs as so effing naive,
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From what i observed Social Media was NEVER honest about their agenda. Ask them about their secret back office in india *no sorry, TEXAS* that produces copycat applications OF THEIR OWN CLIENTS.
The NORIJI brothers who continue to work for APPSOHOLIC are the shadiest cads in town.
I welcome you to dispute this and serve me charges, we will take this to the ugliest end.
Last edited by senatuskienlee (2008-06-17 11:15:56)
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Yeldarb wrote:
You can more than make up your investment of the $500 on ads with the extra users you have and it gives you a much bigger head start on other people looking to emulate your good idea.
but the initial spend required for an app to jumpstart -if it's truly viral- is negligible. I 'm more with dennis on this one, applications that are truly viral can grow on their own even with $10 in advertising. the problem here is that facebook is a saturated viral platform. Try launching an app on bebo to see how fast it grows. it's also other factors, like the time of launch that matter [ like hatchlings, that took off as an Easter app ]
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I've been more of a lurker on these forums but this thread caught my eye.
I'm monetizing my applications with RockYou and have been for a few months now. I actually toggle between RockYou and SocialMedia to get a general "average" with my apps. I (and I say this on behalf of many developers out there) want to be able to "set it and forget it". Go direct? I actually WENT that route - and it was nothing short of exhausting. Wade through crappy offers, implement, watch conversions, calculate my earnings. It takes a lot of time and usually earns not much more than going with a large ad network. Again, setting and forgetting it works best.
Deciding how to optimize earnings can be fun - but it's also a lot of work and usually for no good. I can say that i'd rather work on my app (or new apps) than turn knobs here and there to earn a bit more with cpa stuff.
cpa offers expire and they are normally crap (either email submission forms read: spam or doop users into submitting their phone numbers so they pay for something they did not know they were signing up for).
Companies like RockYou, SocialMedia are venture-backed and stand behind their networks. There's a phone number to call, somebody to talk to, and while they may be bootstrapping their networks with cpa stuff, they are in it for the long-term and have interesting ads. All these little ad networks sprout up because the entrepreneurial few think "all i have to do is be a master of cpa offers, find a few developers to trust me as king of cpa and split it fairly with them". (I know because I thought about it myself.) That's all fair and good - the problem with this is that it's bad for facebook applications and developers - bad ads, bad ads, bad ads: all of it. It's like swallowing your own vomit. Companies like Socialmedia innovate (or at least try to) with different ad variety and I've seen movie promotions on there every once in a while. RockYou is squeaky clean with few sleazy cpa offers but with higher payouts - perhaps it's that big cash reserve they have from financing that allows them to do this, I'm not sure.
Flingweb looks interesting BUT...I just don't feel comfortable working with a company that [a] has a broken About link on their website [b] no phone number and [c] seems to do not much more than run consolidated cpa stuff that's out there.
And to the topic title: Are the ad networks ripping me off? I don't necessarily think so. True, there is a price to the lack-of-transparency in how much advertisers are paying and how much I'm earning but how is that any different from Google AdSense? Do you as a publisher KNOW how much that advertiser was charged for a click? No. You are paid out at some rate that Google determines for you. People are willing to go that route because they know they'll get paid regularly and that Google has the variety of inventory to keep things as balanced as possible.
I'm happy with RockYou and socialmedia.com - they can take whatever they need. Just pay me on time and think about my users!
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Best post ever. Well done.
Someone sticky this.
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This is probably the most informative post related to monetization strategies I've ever seen on Facebook of any kind. If you cannot learn from what Dennis has written or at the very least understand what he is trying to point out then I'm truly sorry for you!!!!
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Oldie but goodie thread, worth while bumping. One of the first I really remember reading when I first came here.
CB
AVPI
Last edited by Lethos (2008-12-22 10:23:07)
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the 2 things that matter the most to me are:
- facebook is now exceedingly hard as a viral platform, esp. after the new profile. which comes at a cost for newly developed apps, no matter how good they are. old apps have a huge advantage here and rank the top of the charts, even if they are a trivial hug me app. those devs also have a huge advantage in viral, as they can cross-promote their apps in their existing userbase. the rest of us enjoy a painfully slow growth process.
- branded advertising could be an interesting alternative, but it requires that you know/are close to the market and the people around it
has anyone tried monetizing an app through amazon affiliates?
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