I just did the math for my app and even with my ~130 pageviews/gross user (over the lifetime of my app so far) I'm only making about 5 cents per user. I've heard people paying up to 50c per install; the numbers don't seem to add up.
Are these people just not turning a profit? Or are they banking on those users referring enough other users to make up the difference?
Here's how I calculated my $/user ratio:
Total Pageviews / Total Users / 1000 * eCPM
Anyone want to share their $/user number? Or point out the flaw in my calculation?
Last edited by Yeldarb (2008-04-14 06:39:09)
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Brad, the people who pay 50c per user don't actually end up earning that amount from that user. The user invites. Here is a little math.
If you have a viral featured app, say an app which invites friends in bulk. Say something like FunWall or MindJolt games or your app in which user ACTUALLY want friends to have the app, following can be a good example.
EXAMPLE:
Amount to be spent = $100 (Considering a nominal price given per install)
Average Invite (Accept) Rate : 3 (I know its high, but in case of an app in which the USER want friend to add it, its something that is often seen).
Average Invite Cycles : 3 (Nominal)
Now, those $100 will give you = 16,000 users. That is, 6 cents per user for first 16,000 installs.
This data is worst condition, if the app is good, you may have higher numbers. See carefully, if average invite rate is 4 instead of three, installs you get are 34,000 for $100. If its 5, you get 62,400 for $100.
Now see the worst condition. 16000 users in your case = 16000x130 pageviews = 2080000 pageviews. Consider a very low 0.3%CTR. It will give you 6240 clicks. Consider 4 cents per click will give you $249.6 for $100 spent.
This was just an example how advertising metrics work and how business plans are laid.
Last edited by aritude (2008-04-14 07:12:31)
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Hey man, you surely remember me. If you are getting that much pageviews, take my advice and go with lookery.
Youll earn much more than you are making now and then you will thank me
PPC is good for low page view apps.
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So if I have tracked my total number of invitations sent and my total number of invitations accepted,
Average Invite (Accept) Rate = [ (Total Invites Accepted) / (Total Invites Sent) ] * [ (Total Invites Sent) / (Total Users) ]
Average Invite Cycles = ? (Not sure what this represents)
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saintseiya wrote:
Hey man, you surely remember me. If you are getting that much pageviews, take my advice and go with lookery.
Youll earn much more than you are making now and then you will thank me
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PPC is good for low page view apps.
I tried Lookery, I'm making about 5 times the eCPM with AdBlade at the moment. And their ads aren't as annoying ![]()
Edit: At one time AdChap was making .75 eCPM (but that's gone way down now)
My calculations were based on a .25c eCPM (which is actually below my average but I just plugged it in as an average eCPM that I've heard)
Last edited by Yeldarb (2008-04-14 07:18:49)
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Really? You get .125 guaranteed CPM with lookery and they dont care if one user gives u 20 page views or 100 page views. They still pay.
Of course if you can fit 2 ads above the fold you can get .25 cpm ... which is really good, i doubt you are making more than that with adblade now
I know you did before, but that was because your game played differently. Thats why i never recommend u them back then.
Last edited by saintseiya (2008-04-14 07:24:48)
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With ever decreasing eCPMs, I think a business model based purely on pageviews and ad clicks is never going to make much cash. It's the perfect solution whilst you're building your userbase and expanding your functionality initially, because it takes literally 2 minutes to stick ads on your pages. But long-term, a different monetization strategy is needed.
If you've built an app which gets users coming back time and again, you need to be able to monetize them exponentially more than casual one-time visitors. This won't happen by just placing generic ad network ads on your page - regulars will quickly become blind to them.
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mikep wrote:
With ever decreasing eCPMs, I think a business model based purely on pageviews and ad clicks is never going to make much cash. It's the perfect solution whilst you're building your userbase and expanding your functionality initially, because it takes literally 2 minutes to stick ads on your pages. But long-term, a different monetization strategy is needed.
If you've built an app which gets users coming back time and again, you need to be able to monetize them exponentially more than casual one-time visitors. This won't happen by just placing generic ad network ads on your page - regulars will quickly become blind to them.
I agree; this is the conundrum Facebook itself faces. I've been watching what they're doing trying to get some ideas; deep integration seems like it's going to be the next big thing as soon as someone figures out how to create a marketplace for it. I would love to integrate brands into my app (sponsored eggs, mascot pets, ads in the activity scroller, etc) but I have no way to get in contact with major brands.
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mikep wrote:
This won't happen by just placing generic ad network ads on your page - regulars will quickly become blind to them.
Very Interesting! Any suggestions as to a better alternative to generic?
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ParadiseP01 wrote:
mikep wrote:
This won't happen by just placing generic ad network ads on your page - regulars will quickly become blind to them.
Very Interesting! Any suggestions as to a better alternative to generic?
I've been rotating colors, networks, and positions on the page and it seems to work pretty well.
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Yeldarb wrote:
ParadiseP01 wrote:
mikep wrote:
This won't happen by just placing generic ad network ads on your page - regulars will quickly become blind to them.
Very Interesting! Any suggestions as to a better alternative to generic?
I've been rotating colors, networks, and positions on the page and it seems to work pretty well.
What i really meant by "generic" was that ads served by the networks generally have no relevance to your app.
So if I had, for example, a music app, I would want my ads to be music-related, rather than the "Win a $250 Shopping Spree!!" ad network crap.
Google adsense can help in this department (you have to do a bit of trickery to get it integrated and feed it keywords - which might actually be against their TOS.) This will work well for some apps, not so well for others.
You could also search for affiliate programs relevant to your app's theme and userbase - through networks like Commission Junction etc, or directly with big affiliate programs like Amazon or iTunes. iLike for example monetizes via the iTunes affiliate program. Many other apps (eg bookshelf apps) monetize with Amazon. The amount of effort required to manage affiliate programs is higher, but get it right and the rewards can be much higher too. It's all about the targetting.
Your app would have to get really big to get direct sponsorship from a brand, but if it's a very targetted app, I guess it's possible. It happened to the "vampires" app, and it's something I plan to do at some point too. If you have contacts, it helps - get networking!
But don't forget there are endless other ways to monetize too. People who love your app will even part with real cash!
Last edited by mikep (2008-04-14 08:13:37)
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As people have said in the past, apps that just have ads to other apps, which have ads to other apps... just go around in circles. The real money is if you manage to make money from other sources, commissions, selling things, those pay per action thingies...
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